Tag Archive: Sony


PS4 Virtual Reality Headset

Heads up, Oculus Rift, you’ve got some competition. Rumor has it Sony’s working on a brand-new virtual reality headset to rival the Oculus Rift. The two headsets aim to make fully immersive, 3D gaming a reality.

Slick LED lighting makes this headset look incredible and exciting. Model is subject to change upon release  (Image by: game-insider.com)

Slick LED lighting makes this headset look incredible and exciting. Model is subject to change upon release.
(Image by: game-insider.com)

 

Here’s an article from IGN with more information. Click Here. What do you think about virtual reality immersion? Here’s to surpassing the abilities of Nintendo’s ’95 Virtual Boy and making open-world, 3D gaming no longer an idea of the future, but a worldwide presence.

Throwback Thursdays: PaRappa the Rapper

Hey, gamers! So this is the beginning of a regular segment I’ll have going on Thursdays. Appropriately named, it’s going to be Throwback Thursdays.

This week’s Throwback is PaRappa the Rapper, released on the PS1 in North America in October, 1997. It was later re-released on the PSP in July of 2007.

Image

For those of you who have not played it, let alone heard of it, just from the title and artwork you may be wondering what the heck is this game. Quite honestly, it was one of the best games I played growing up and a huge innovator, in my opinion, to the video game industry today.

The game consisted of 6 fun levels in which the player, PaRappa, rapped to learn karate, learn to drive, and other things to impress the girl of his dreams. Still lost?
It was a precursor to the Guitar Heros and Rock Bands of today. It is recognized as the first “modern” rhythm and timing music game. The play clicked the buttons shown on the screen on beat and in correct timing so PaRappa would repeat the rap giving by the instructor. Correctly pressing the buttons would result in a fluid repeat of the rap. Bad timing or wrong buttons would cause PaRappa to trip on the words and lower the grade on the level.

As a bonus, once you beat the game, you could go back and replay the 6 levels to try and earn the “cool” rating. If you reached cool, you could begin to freestyle for as long as you wanted as long as you stayed cool. Rapping below this level would bring back the teacher and continue the level from where in the time of the song you were.

Honestly, this game was just cool. Guitar Hero, Rock Band, DJ Hero… you name it, they did not exist yet. Dance Dance Revolution was not even released until 1999. Since I did not really play PaRappa the Rapper until about 1999, I had already begun to see DDR out, and so the concept was not entirely new. However, to anyone who played from the release date, this was something never touched before in modern gaming. I imagine PaRappa and his sick hat really struck some future game developers as hip, cool, and fascinating. You have him to thank for your music games today, kids.

Any other little known rhythm and music games you grew up with? Opinions or thoughts on PaRappa the Rapper? Comment away, and join me next week for another Throwback.

Nintendo Innovation: A Thing of the Past

In a year of exciting revelations for two graphical gaming powerhouses (Sony/Microsoft), Nintendo seems content to crank out minimally par titles in terms of appearance and creativity. Nintendo has always prided itself on innovative gameplay and creative design, which I highly appreciate. But in an age of technical leapfrog, Nintendo continues to produce stale reiterations of worn franchises. Mario, the once-humble Italian plumber, has exceeded the threshold of innovation subsequently plummeting to the depths of shameless reproduction. Super Mario Bros Wii U was a twenty-five year old, reprinted issue of the original Super Mario Bros title released in 1985 to dazzled enthusiasts. SMBWU stands as a testament to Nintendo’s forfeiture of fanboy concern. The Wii U generation has brought an old, antiquated list of has-been titles to the forefront of 2013 Nintendo Gaming. Nintendo needs to get their act together. The longer the company waits to provide any information on new innovative titles, the more it distances itself from the market numbers of Sony and Microsoft. At this point, I’d be content with new reiterations of ancient Nintendo franchises that have patiently collected dust on the depthless shelves of the Nintendo Forgotten for more than a decade.

http://ayay.co.uk/background/nintendo_games/donkey_kong/mario-and-donkey-kong-share-a-beer/

The irony that this image exists is borderline nauseating. Mario appears to be sick of his own mug at this point. (Image by: ayay.co.uk)

Where are some of the Nintendo Classics?

  1. Starfox
  2. Metroid
  3. Wave Race
  4. Eternal Darkness

These franchises would flourish on a console that is finally capable of HD rendering, yet Nintendo refuses to discuss possible returns to the once-iconic titles. Imagine soaring through the Lylat System, fighting through Zebes, racing through Twilight City, or spanning Ancient Persia in glorious HD. Now, come back to reality because it doesn’t seem like Nintendo is interested in exploring any of these possibilities any time soon. My last whim as a Nintendo Hopeful rests in the hands of, you guessed it, Shigeru Miyamoto- the mastermind behind The Legend of Zelda, Super Mario, and Pikmin franchises. He has divulged information for a brand new IP saying, “The project is actually getting busier lately.” Notice the word actually. It sounds as if Miyamoto himself is surprised by his work on a new, original Nintendo title. Let’s hope his latest brainchild is worth all of the shameless reiterations into boring, sequel-beaten franchises, which Nintendo fans have endured for far too long.

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